Augmented Reality and Full 360 are the future of Content
Insights > Content & Media > Augmented Reality and Full 360 are the future of Content

Author: John Clifton

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On episode 37 of The Tech That Connects Us Podcast John Clifton interviewed Pedro Bandeira, Vice President Product and New Business, Europe, Deutsche Telekom

A dedicated individual on a professional quest to make the ultimate content experience, Pedro has been at the forefront of most modern time development in the Content & Media industry, so it was only natural to query him on the future of the industry and the consumption of content, something he had very a very clear prediction on: 

Which technologies do you think are going to have the biggest impact on the future of the industry? 

“If we look the medium to long run, 5-7 years. Something that’s not coming anytime soon, but which I am a firm believer in, is augmented reality. So, if you can use your full visual space to not only consume content, but also be able to see in real time additional information associated with that content. If you bring everything together in terms of the full VR & Full 360 experience, you’re going to have a lot of potential for creating something very immersive. 

But it’s not yet here, it still needs to mature, but it’s going to happen. Because the same the same statement that I made regarding the 1990s in the digitalization of video also applies to this.  And when it does happen it will be a great experience in terms of content experience.  

When we take that full 360 VR video alongside augmented information associated with content, it’s going to change the way we fundamentally connect with content, not just personally but as a group; it’s going to offer a whole new way of interacting with content.  

But, before that, we still have a lot to do. It’s really thinking about the 4k market and what’s coming after 4k, it’s still not 100% mass market, it still requires us to push this to our customers as mass market. And I think the most important thing that we need to push is this dream of ‘All content everywhere’. If we can deliver on this vision, in which I can at any time access any content free or paid, (if it is paid, of course I need to pay) but I have the ability to access it from any device at any time.  

If we’re able to deliver on that alongside the right discovery plane on top of it, that’s what users want. They want the ability to find quickly what they want and consume it at any time. And that’s the bridge that we still need to cross in the next five years until we get go to the next level of content interaction with full 360 VR and augmented content experiences.” 

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